![]() Stat priority is as follows: Critical Rating > Alacrity Rating > Mastery > Power. The chance of getting a Tactical Advantage from a Kolto Waves, Kolto Probe, or Recuperative Nanotech tick granted by Medical Engineering is now 10%.Surgical Precision no longer increases the healing done by Surgical Probe, but its other effects remain unchanged.Durable Meds no longer increases the healing done by each tick of Recuperative Nanotech, but still increases its duration.Medical Therapy no longer increases the healing done by periodic effects, but its other effects remain unchanged.Accomplished Doctor no longer affects Surgical Probe, and the critical healing bonus it grants to Kolto Injection and Kolto Infusion is now 10%, while its other effect remains unchanged.The critical chance bonus given to Diagnostic Scan by Prognosis: Critical is now 10%.Each tick of Recuperative Nanotech now heals for 12% less.Curative Agent now changes Kolto Infusion back to its heal over time version, and the rest of Curative Agent’s effects are unchanged.Kolto Infusion no longer applies a heal over time instead, the initial heal now heals for 44.51% more.When conditions are met to trigger a passive ability (e.g., generate a stack of Tactical Advantage) Global cooldown: when activated, most of your abilities trigger a global (or universal) cooldown of 1.5 seconds, during which time no other abilities can be used some abilities do not respect the global cooldown (referred to as being “off the GCD”) Alacrity reduces the GCD Best in slot: refers to optimal gear or item modificationsĪ type of CC that doesn't break on damage taken (e.g., Debilitate)Ī type of CC that breaks on damage taken (e.g., Flash Bang)Ī type of mez that is only usable from stealth on targets out of combat (e.g., Sleep Dart)ĭamage over time can also refer to characters/disciplines that focus on dealing damageĭiminishing returns: describes a property of some stats, (e.g., Critical Rating) whose rate of return is not constant for example, as your Critical Rating increases, you gain less Critical Chance per point
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